Image editor |
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LightWave's
Image Editor is far more than a simple location to load up images or sequences
of images to apply to your models. Of course, you can use it for that,
but you can also edit the attributes for those images directly in the
Image Editor without altering the original file, and you can set image
sequence start and end frames within it. |
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Getting to Image Editor Although you can hit Ctrl F4 to call up the Image Editor any time you like, sometimes it's nice to call it up with an image you are currently using, so that you can tweak for your particular needs. Any time that a window needs an image – particularly the texture editor – you will find an Edit Image button beneath the thumbnail of the image you've chosen. You can Collapse and expand the Image Editor so that it takes up less screen real estate when you don't need it to by clicking on the arrow that we've highlighted |
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Using the Image Editor The second - Duplicate - can only be used on image sequences and simply copies the images. Each is treated as a completely separate sequence and changes made to the original sequence will not affect a duplicated sequence. To delete an image, image sequence or
animation, simply select it in the list on the left-hand side of the window
and hit the Del key on the keyboard. You can also do it by clicking the
right mouse button over the image in the list that you wish to remove. |
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The three buttons under the information panel give you options on how frequently you wish the preview image to update when a change is made. Auto updates the image when any change is finished and the mouse button released. Real updates the preview image in real-time, while you are making changes and Man means that any image changes are only performed manually, by clicking the left mouse button on the preview image. The Use Layout Time button and the slider underneath the preview image are intimately linked. If you are using an image sequence or an animation you can use this slider to scrub through it. Alternatively, click the Use Layout Time button and you can use Layout's own timeline to scrub through your animation. Source Tab The Image
Type pop-up menu displays the type for the currently selected image.
Generally, this setting is auto-detected when you load the file. However,
you can specify a single image in a sequence of images by leaving its
Image Type to Still
and when you load a frame in a sequence that you want to use, don't forget
to change the Image Type from
Still to Sequence.
Animation is used if you load an animation into the Image
Editor and Reference is
a clone of an image, as discussed above. |
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Tarbaby0001.flx, Tarbaby0002.flx, Tarbaby0003.flx and so on. You can have a sequence that's missing some individual frames, like so: Tarbaby0001.flx, Tarbaby0002.flx, Tarbaby0007.flx, Tarbaby0008.flx This sequence has frames 0003-0006 missing. When this is the case, LightWave will use the last frame it can to fill the gap. In other words, the sequence will be like so: Tarbaby0001.flx, Tarbaby0002.flx, Tarbaby0002.flx, Tarbaby0002.flx, Tarbaby0002.flx, Tarbaby0002.flx, Tarbaby0007.flx, Tarbaby0008.flx Alpha Channel If you are using images with embedded alpha channels, like some TIFFs, TGAs and Photoshop format images, you may wish to disable the alpha channel otherwise you may get unwanted effects since LightWave's OpenGL doesn't take embedded Alpha Channels into account. If you wish just to use the Alpha element of a picture, for a transparency map for instance, use the Alpha Only setting. |
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If you are using video grabs as still images, or a sequence, you may wish to use a field interlace. You have two choices, Even First or Odd First and which one you choose depends on your source material, but you will certainly know when you render if you've chosen the wrong one. If you are using images from almost any other source, you can leave Interlace to Off. |
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When you load a sequence of images, LightWave automatically tries to ascertain the way the sequence is numbered by comparing files. You can override the number of digits used for a sequence if LightWave is getting confused. Frame Rate Frame Rate controls the incrementing of an image sequence with respect to the scene’s Frame Per Second setting on Layout’s General Options tab of the Preferences panel. So, if you set this to, say, 15 and your scene Frame Per Second is 30, the image sequence will increment every two frames. Image Sequence Settings The First Frame and Last Frame settings display which files (or frames for an animation file) are treated as an image sequence in LightWave. This is computed when you load an animation file or switch the Image Type pop-up menu to Sequence (after loading a single image from the sequence), but can be set manually. However, it's best not to use these fields to trim your animation to fit your needs. Instead use the In and Out points discussed next. The Start Frame entry determines on which frame in Layout your sequence will start. Use the In and Out sliders to determine how much of your animation you want to play back in Layout and the Post Behavior drop-down determines what Layout should do when an animation is not as long as the frame count in your scene. |
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Edit Tab You can independently adjust (and envelope) various image parameters for the selected image on the Editing tab if you want the images altered before LightWave uses them. Note: These image operations do not affect
the actual file on your hard drive, only the image used inside LightWave
itself. If you wish to save your changes to an image, double click on
the preview to open the Image Viewer and save the transformed image there
in the format of your choice. |
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Access this tab to add image-processing filters. You may use any of the non-post-processing filters in the filter list. Ones that can only be used in the rendering process will inform you of the fact. Image filters added here will not update the Preview window interactively unless the Animate Filters option is activated. |
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