VIPER |
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Viper stands for Versatile Interactive Preview Render and is a good way to speed up finalising your scene. It can preview volumetric lights, Sky Tracer, HyperVoxels and surfaces. In the render
options window, or the Render Tab menu, you can enable VIPER by clicking
on the so-named button. Be sure to turn it off when you are ready for
your final render since it takes memory and processor time, slowing down
your renders. Once your render has finished you can open the Viper window by hitting F7. When you do, hit the Render button and you will see your image take shape in front of you. If you don't have a fast machine, often a Draft Mode render (at half resolution) is often enough for you to get what you want and you can always check with a full-res render as and when needed. You can also change the size of the Viper window to get more detail, but be aware that such a change requires a new F9 render to take effect. |
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As a result, VIPER can determine not only what colour a pixel is, but also how far back on the z-axis a pixel is, what surface it relates to, and so on. By manipulating this extra data, VIPER can change a surface colour or specularity setting and show the result amongst the rest of the scene without requiring another full frame render. This will even show the appropriate shading, scene lighting changes, as well as backdrop colour changes. To select a surface in the Viper window, you can click on the part of the image containing the surface you wish to edit. Since VIPER does not do a full-scene evaluation, there are some things that are not accounted for, like vertex maps (weight, UV, etc.) on SubPatch objects, ray-traced effects (reflections, refractions, shadows), shadow maps, fog, double-sided polygons, radiosity, light falloff, and so on. As such, it is not a replacement for an F9 render. Also, VIPER will not be affected by moving geometry. Other
Preview modes |
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There are two drop-down menus that need to be explained at the top of the window. There's Preview Size, which dictates the size of your Viper window and Preview Options. Preview Size allows you to dictate what sort of preview you want to work with. Be aware that in Surface Preview mode you cannot change the Preview Size without doing another render. Preview
Options Object Preview |
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Scene Preview |
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Particle Preview |
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Animated
Preview Note: If you have more than one object type in a scene – for instance, a fountain spraying water into an afternoon sky under the watchful eye of a streetlamp – and you want to be able to preview them all in Viper, clicking on the interface for each object type – Surface Editor for the fountain, HyperVoxels for the water, SkyTracer for the sky and Volumetric Options for the street lamp – will switch Viper to the appropriate mode. |
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